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The game was programmed by one of Atari's young employees, Warren Robinett. For a moment, the game's fiction is broken and a player is able to see the cogs and workings behind the virtual world.Īrguably the earliest example of an "Easter egg" in a game was in the 1979 Atari 2600 game Adventure. There's something about the secrets and codes that video-game developers leave in their games that allows players a kind of glimpse behind the curtain. Kyle Orland "You cannot stop the Internet" well, basically I had the keys to the kingdom." Advertisement
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"I was able to crack the passwords in no time.
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"The Valve PDC had a username 'build' with a blank password," he explains. Gembe had found an unguarded tunnel into the network on his first attempt. " Valve didn't firewall this server from its internal network." "In the port scan logs, I found an interesting server which was in Valve's network range from another corporation named Tangis that specialised in wearable computing devices," he says. By transferring this data, Gembe was able to discover the names of all the sub-domains of the company's Web directory. It's also a protocol used by hackers to peek at a website's data.
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"Valve's network was reasonably secure from the outside, but their name server allowed anonymous AXFRs, which gave me quite a bit of information."ĪXFR stands for Asynchronous Full Zone Transfer, a tool used to synchronise servers. Gembe scanned Valve's network to check for accessible Web servers where he believed information about the game might be held. "I wasn't really expecting to get anywhere," Gembe says. He would have his moment of glory but more than that, he would have the reassurance that the game's creators had everything under control. That's when he had the idea: if he was able to hack into Valve's network, he might be able to find something out about the game nobody else knew yet. In 2002, like so many fans of the series, Gembe was eager for new details about the forthcoming sequel. Gembe's malware crimes, while undeniably exploitative and damaging, were crimes driven by a passion for games rather than profits. According to Newell, these had been created specifically to target Valve, as they were not recognised by any virus-scanning applications. Not only that, but keystroke recorders had been installed on various machines at the company. He explained that someone had gained access to his e-mail account about three weeks earlier. Newell went on to outline the facts that Valve had been able to piece together so far.
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"Yes, the source code that has been posted is the HL-2 source code," he wrote in the post. At 11pm on October 2, 2003, Newell posted a thread on the official Half-Life 2 forum entitled, "I need the assistance of the community."
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In Seattle, Newell's first thought was to go to the police. It grew quickly to one of the most prominent malwares at the time, mostly because I started writing exploits for some unpatched vulnerabilities in Windows." AXFR "So I coded my own malware to steal CD keys in order to unlock the titles I wanted to play. "At the time I couldn't a afford to buy games," he explains. If it wasn't an inside job, how did it happen? Did someone have access to Valve's internal server? How had this happened? Had the leak come from within Valve? Which member of his team, having given years of their life to building the game, would jeopardise the project in the final hour?
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Such a leak was not only financially threatening, but also embarrassing.Īfter he had spent a few moments pondering these immediate concerns, an avalanche of questions tumbled through Newell's mind. Half-Life 2, one of the most anticipated games of the year, was going to be late, and Newell had yet to admit to the public how late it would be. The game had been due for release a couple of weeks earlier, but the development team was almost a year behind schedule. Seven months earlier, on October 2, 2003, Valve Corporation director Gabe Newell awoke in Seattle to find that the source code for the game his company had been working on for almost five years had leaked onto the Internet. "You are being charged with hacking into Valve Corporation's network, stealing the video game Half-Life 2, leaking it onto the Internet, and causing damages in excess of $250 million," came the reply.
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Do not touch the keyboard." Gembe knew why they were there. At 6am on May 7, 2004, Axel Gembe awoke in the small German town of Schönau im Schwarzwald to find his bed surrounded by police officers bearing automatic weapons.